A little bit about me.

I've always been fascinated by the way games come to life, and that passion led me to specialize in 3D modeling, texturing, and asset creation. Currently in my second year at the University of Gloucestershire studying Games Art, I started out in IT but quickly realized my real interest was in bringing game worlds to life through art. Once I discovered 3D modeling, there was no turning back.

I work with Autodesk Maya, Substance 3D Painter, and ZBrush, focusing on UV mapping, texturing, and sculpting. One of my favorite aspects of game art is optimizing high-quality assets for real-time rendering in Unreal Engine and Unity—making sure they look great without impacting performance. I’ve worked on everything from detailed environment props to baking high-poly sculpts onto low-poly meshes for efficiency.

A highlight of my studies was leading a team of five to create a VR game experience, where I learned how to balance creativity with technical limitations while collaborating with different disciplines. I thrive in team-based projects and actively seek feedback to push my skills further—whether it's fixing UVs, improving textures, or reworking assets to fit a game’s visual style.

I’m always exploring new workflows and keeping up with industry trends to refine my craft. My goal is to join a game studio where I can create immersive, visually stunning worlds and continue growing as an artist.

Contact me

Interested in working together? Fill out the form on the right, and I’ll get back to you as soon as possible!